Vehicle Crash Test Simulation with Toys

I was inspired by my two-year old daughter’s amusement over her precious building blocks being smashed on the living room floor. I also wanted to show her older brothers that engineering work isn’t boring and that real simulations beat their video games any day of the week!

I batch meshed the CAD assemblies with SimLab, which created incredibly high quality meshes despite the high level of geometry detail. Then I used HyperMesh for scene set up and automatic clean up. I’m not a RADIOSS expert, but I was able to simulate the crash using RADIOSS technology and then finally chose animation angles in HyperView before cutting everything together in iMovie (with the help of my 10-year-old son).

Number of elements: 1.3 million
Simulated time: 100 milliseconds
Calculation time: 24 hours (6 threads on i7 laptop)
Initial velocity: 2 m/s on each car
Material models: Elastoplastic polycarbonate and hyperelastic rubber
Contact formulation: Type 24

Magnus Lindvall

Magnus Lindvall

Technical Expert at Altair PD
Mechanical engineer with seventeen years of CAE experience. Thirteen great years with Altair at different positions. Generalist with interest in conceptual development, consumer products, polymers, optimization, transient simulations and multi physics. Passion for problem solving. Working as technical expert in the Swedish PD team.
Magnus Lindvall

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Magnus Lindvall

About Magnus Lindvall

Mechanical engineer with seventeen years of CAE experience. Thirteen great years with Altair at different positions. Generalist with interest in conceptual development, consumer products, polymers, optimization, transient simulations and multi physics. Passion for problem solving. Working as technical expert in the Swedish PD team.